Every game is an odyssey.
Ludessy is where it lives.
Characters, items, quests, mechanics, levels, dialogue, design docs. All together, always in sync.
Free during the AI phase · No credit card · Cancel anytime
A working MVP, not a finished product.
Built with AI to replace what would have been a static mockup. It exists to learn how designers actually work in a unified workspace. The full product is already in active development. Free for everyone during the AI phase.
Most game design lives in five tools.
Ludessy replaces all of them.
Today, your wiki sits in Notion. Your dialogue lives in Articy. Mood boards in Miro. Items in a spreadsheet. And the GDD? A folder of PDFs nobody opens.
It all lives in one project, and it all stays in sync. Change a mechanic and the quests using it know. Rename a character and the dialogue, the references, the quest log all follow. No more remembering which file says what.
One project · eleven item types · every artifact in one hub.
Six systems. One brain.
See it in motion.
Click any system.
01 · Live Cross-References
Type @.
Everything is connected.
Type @ in any text field, pick an item, and it inserts as a live chip. Clickable, type-coloured, and always in sync with its source. Rename a character; every chip and live card across every GDD, note, conversation, and quest updates instantly.
- @-mention chips. Work in every long-form field: character bios, GDD blocks, notes, conversation dialogue, quest objectives.
- Live Object-Reference cards. Embed full cards (with portraits, stats, and previews) directly inside GDD pages. Edit the source; the card updates.
- Backlinks panel. Every note, character, and item knows who's referencing it. Find every place a quest is mentioned without leaving its sheet.
Auto-advancing. Click a tile to pin.
Pricing
Free during the AI phase.
Pick a tier and dive in.
Three tiers are free while Ludessy is in its AI phase. No credit card needed. Pick the tier that matches your team size, and dive in.
Free
One project. All editors. Forever free.
- 1 project
- All structured editors (character, item, quest, mechanic, level, conversation)
- All 12 GDD block types
- 1 GB asset storage
- Best-effort email support
Indie
Solo devs who want unlimited room to build.
After the AI phase: $5 per month Free for now
- Unlimited projects
- 10 GB asset storage
- Project export / import (JSON archive)
- Email support
- Early access to new features
Team
Small studios that need real collaboration.
After the AI phase: $12 per seat / month Free for now
- Everything in Indie
- Multi-user shared projects
- Async collaboration (real-time on roadmap)
- Comment threads on items
- 50 GB asset storage per workspace
- Workspace activity feed
Studio
Mid-sized studios needing admin + audit.
- Everything in Team
- Admin dashboard + role permissions
- Audit log
- 200 GB asset storage
- SSO (coming soon)
- Dedicated support
All prices in USD. Cancel anytime. Your data is always yours, exportable to JSON in one click.
Frequently asked
Honest answers.
When does it launch? What does 'private beta' mean?
How is this different from a Notion template?
What's NOT in Ludessy at launch?
Can I import from Articy / Notion / Twine?
Do I own my data? Can I leave?
Do you have a team plan? How does it work?
How does billing work?
What's the future plan for Ludessy?
More questions? Email hello@ludessy.com.
Want to help shape Ludessy?
Build it with us.
The Discord is where I take feature requests, share what's in development, and chat with the indie devs actually using the tool. Active community. Real conversations. The founder shows up.
Join the DiscordFree to join · Show what you're building · Tell me what to build next