AI phase

Every game is an odyssey.
Ludessy is where it lives.

Characters, items, quests, mechanics, levels, dialogue, design docs. All together, always in sync.

Free during the AI phase · No credit card · Cancel anytime

Made with AI

A working MVP, not a finished product.

Built with AI to replace what would have been a static mockup. It exists to learn how designers actually work in a unified workspace. The full product is already in active development. Free for everyone during the AI phase.

Most game design lives in five tools.
Ludessy replaces all of them.

Today, your wiki sits in Notion. Your dialogue lives in Articy. Mood boards in Miro. Items in a spreadsheet. And the GDD? A folder of PDFs nobody opens.

It all lives in one project, and it all stays in sync. Change a mechanic and the quests using it know. Rename a character and the dialogue, the references, the quest log all follow. No more remembering which file says what.

project · dragon queen

One project · eleven item types · every artifact in one hub.

Six systems. One brain.

See it in motion.
Click any system.

@-mention · live cards

01  ·  Live Cross-References

Type @.
Everything is connected.

Type @ in any text field, pick an item, and it inserts as a live chip. Clickable, type-coloured, and always in sync with its source. Rename a character; every chip and live card across every GDD, note, conversation, and quest updates instantly.

  • @-mention chips. Work in every long-form field: character bios, GDD blocks, notes, conversation dialogue, quest objectives.
  • Live Object-Reference cards. Embed full cards (with portraits, stats, and previews) directly inside GDD pages. Edit the source; the card updates.
  • Backlinks panel. Every note, character, and item knows who's referencing it. Find every place a quest is mentioned without leaving its sheet.

Auto-advancing. Click a tile to pin.

Pricing

Free during the AI phase.
Pick a tier and dive in.

Three tiers are free while Ludessy is in its AI phase. No credit card needed. Pick the tier that matches your team size, and dive in.

🚀 AI phase. Free, Indie, and Team are all $0 right now. Once the full product ships, Indie kicks in at $5/mo and Team at $12/seat. Studio is the only paid tier today.

Free

One project. All editors. Forever free.

Free forever
  • 1 project
  • All structured editors (character, item, quest, mechanic, level, conversation)
  • All 12 GDD block types
  • 1 GB asset storage
  • Best-effort email support
Start free
For solo devs

Indie

Solo devs who want unlimited room to build.

Free during the AI phase

After the AI phase: $5 per month Free for now

  • Unlimited projects
  • 10 GB asset storage
  • Project export / import (JSON archive)
  • Email support
  • Early access to new features
Try Indie free

Team

Small studios that need real collaboration.

Free during the AI phase

After the AI phase: $12 per seat / month Free for now

  • Everything in Indie
  • Multi-user shared projects
  • Async collaboration (real-time on roadmap)
  • Comment threads on items
  • 50 GB asset storage per workspace
  • Workspace activity feed
Try Team free

Studio

Mid-sized studios needing admin + audit.

$25 per seat / month
  • Everything in Team
  • Admin dashboard + role permissions
  • Audit log
  • 200 GB asset storage
  • SSO (coming soon)
  • Dedicated support
Get Studio

All prices in USD. Cancel anytime. Your data is always yours, exportable to JSON in one click.

Frequently asked

Honest answers.

When does it launch? What does 'private beta' mean?
Private beta now: the product is functional but feature gaps are still being filled and onboarding is hand-held. Public launch is targeted for late 2026. Early-access users get the Indie tier free for the first year after public launch as a thank-you for kicking the tires now.
How is this different from a Notion template?
Notion gives you a flat doc and a database for whatever you build. Ludessy ships with editors that already know what a character, quest, item, mechanic, level, conversation, and GDD page are. Each one has the right fields and the right visual treatment. The real difference: rename a character in Ludessy and every mention of her across every note, dialogue line, GDD card, and quest objective updates automatically. In Notion you would Ctrl-H across pages and pray you got them all.
What's NOT in Ludessy at launch?
Three things, named upfront. No real-time collaboration (it's async with last-write-wins on conflicts; real-time is roughly 6 months post-launch if Team customers ask for it). No offline mode (it's a hosted SaaS, and JSON export lets you keep a local mirror). No mobile editor (a read-only mobile viewer is planned). If any of those three are dealbreakers, this isn't the right tool for you yet.
Can I import from Articy / Notion / Twine?
Importers are on the roadmap: Twine first, then Articy, then Notion. For now you can copy/paste content into Ludessy manually. Most fields accept rich text and the structured editors are forgiving about pasted formatting. If you have a specific import need on a tight schedule, email and I'll prioritise.
Do I own my data? Can I leave?
Yours, completely. One-click JSON export at any time, including all uploaded assets, with no export window or negotiation. Reimport into a fresh account whenever. If Ludessy ever shut down (it won't, but humour the question), the export stays accessible for 90 days and you get a full Studio-grade dump on request. Your stuff is your stuff.
Do you have a team plan? How does it work?
Yes. The Team tier is $12 per seat per month (early-bird rate, locked in for life if you join during launch; goes to $15 per seat after public launch). One person creates a workspace and invites teammates by email; Stripe bills the workspace owner for one seat per active member. Everyone in the workspace shares projects and can comment on items. Storage is pooled at 50 GB per workspace. Async collaboration only at launch (one editor per item at a time); real-time cursors are on the roadmap roughly 6 months post-launch. To swap a member, remove their seat and invite the replacement; billing prorates automatically.
How does billing work?
Stripe checkout, all prices in USD. Indie ($5/mo) is billed per account; Team ($12/seat) and Studio ($25/seat) are billed monthly per seat. Sign up during launch and your rate is locked in for life: Indie stays $5 even after the regular price goes to $7, Team stays $12 even after going to $15, Studio stays $25 even after going to $35. No usage caps that surprise you, no 'contact us' pricing. Cancel anytime from the app, and your data stays exportable as JSON whenever you want it.
What's the future plan for Ludessy?
Public launch is targeted for late 2026, then a steady cadence of feature releases. The full roadmap is public, with vote counts on the things people want most. Highlights queued: real-time collaboration, importers (Twine first, then Articy, then Notion), a mobile read-only viewer, plus whatever Team customers ask for. The request-a-feature button at the bottom of the roadmap page goes straight to my inbox.

See the full roadmap

More questions? Email hello@ludessy.com.

Want to help shape Ludessy?
Build it with us.

The Discord is where I take feature requests, share what's in development, and chat with the indie devs actually using the tool. Active community. Real conversations. The founder shows up.

Join the Discord

Free to join · Show what you're building · Tell me what to build next